Or:
“Gamepadding Through The Secret World Redux”
I’m continuing to refine the layout for my game controller for The Secret World. As you know from my previous post:
https://romeomoon.wordpress.com/2012/08/22/gamepadding-through-the-secret-world/
I use a third party software known as http://xpadder.com/
in order to use a gamepad for playing Funcom’s The Secret World (as well as other games). Here is what I’ve changed up since I first started using this program:
Set 1 Original
Set 1 Redux
The biggest, most useful, and most obvious change I’ve made is assigning “U” to the primary button I use on the d-pad. “U” always seems to be used to pick up or activate objects in the environment, therefore it’s a very good idea to make it an active button. Before I managed to do this, I would stupidly try to use the mouse controls in Set 3 to try to guide the cursor manually over an object. As you can imagine, this really slowed me down and even managed to get me killed 0n a few occasions.
Some other changes involve bringing “Sprint” over from Set 2 to Set 1. Also, I’ll no longer be accidentally hitting “Auto-run” and instead, will be accidentally “Auto-looting.” Oh darn… 😉 “Map” and “Esc” have also been switched according to priority.
And now on to the stuff with a lower chance of being used:
Set 2 Original
Set 2 Redux
Here I’ve gone and put “Inventory” and “Assembly” next to each other in the order I use them. I’ve also moved the “Auto-run” to this set, thus getting rid the annoying death-by-auto-run stuff. I usually like to walk through safe zones so I moved “Run/Walk” to the bottom of the d-pad.
And finally:
Set 3 Original
Set 3 Redux
Not much change here, except “Inventory” has been moved to Set 2 for easier access in conjunction with the “Assembly” window. If you didn’t know, this set is used exclusively to allow the mouse cursor to access other parts of the UI such as drop down menus.
There you have it, so far. I’ll keep you posted if I find any more substantially more efficient layouts.